Wednesday, October 26, 2016

Modeling Reality with Virtual Worlds

The word, "virtual world" can be used as a computer-simulated environment intended for its users to inhabit and interact with via avatars. I think the system allows the people around the world can communicate and they can understand each other regardless the place. In "Going to the virtual office in Second Life," by Mark Tutton, the article talks about massive demand for virtual world from dominant IT companies. As quoted, they strongly believe they the virtual worlds can bring out "a sense of place" in various ways. Now all people using(or living) the virtual worlds have no limits and boundaries of what they are or where they belong.
In “Virtual Worlds May Impact Real World Behavior” , the author brings out how some users might be neglect of how to manage their time with avatars in newly created system (virtual world), will have argumentative effects to their real life performance. I think the future of virtual worlds would be incorporating the use of the currently developing technology dealing with virtual reality management (or system). It could also make people lose the closeness of inter-personal relationships and some the events are involved bad copy of the real world tiresome and downright boring.

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